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Autodesk University 2017

AS145759 - Modern Tools for efficiently moving CAD data into a game engine

Session Description

Efficient pathways for 3D Design Visualization and CAD data into a real-time game engine are always a challenge. This session will highlight two case studies that demonstrate the modern data pipeline and its challenges and realities of real-time applications. We'll analyze and dissect the flow of data of architectural visualization and manufacturing CAD assets into the Unreal Engine. We will demonstrate and explore Epic Games' new "Datasmith" plugins and work flows so you can see for yourself the advantages of the fast and efficient on-ramps into Unreal engine that will shave hours or even days of your workload.

Session Speakers
  • Chris Murray - Technical Marketing Manager, Epic Games

    Chris Murray is a production veteran, experienced instructor, published author, and kid that never grew up. He’s trained as an animator (3D variety) but considers himself a creative technologist. Currently, he is Technical Marketing Manager at Epic Games for the Unreal Engine Enterprise team where his daily goal is to make real-time graphics, AR and VR approachable. He has created digital 3D content for clients such as, Walt Disney Attractions, Johnson & Johnson, CanonUSA, ABC television, Nickelodeon, and Sega. Murray has maintained a career-long relationship with learning. He was adjunct faculty in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Chris is an experienced presenter, Author, YouTube personality, and has authored a book, Mastering 3D Studio Max. He holds an MFA in computer animation. Follow Chris on Twitter @chrismmurray or on his Youtube channel “3dsmaxtrainer” His core professional expertise is: Art: Professional/Senior 3D Generalist, real time graphics, augmented reality, virtual reality, & HDR/panoramic/360 photography Technology & workflows: Numerous production & presentation software apps, real time game engines, 3D printing, reality capture, SpheronVR Camera Communications: Technology/product evangelism, public speaking, teaching, social media content creator and personality, published author.

Additional Information
To identify what key factors lead to successful translation to real-time rendering engine
Employable strategies for geometry and textures for believable surfaces
Identify the first steps needed once in a real-time engine to begin working with your data.
Identify real-time performance considerations for various project types like VR, Mobile, and Desktop/deployable.
Industry Talk
All Levels
Architecture Services
Exploring industry practice and workflows
Commercial Architecture, Building Design, Bridges, Augmented Reality, Architecture, Animation, Airports, Aerospace, Advertising, 3D Rendering, 3D Modeling, 3D Design, CAD Management, Visualization, Visual Effects, Virtual Reality, Virtual Design and Construction, Transportation, Simulation, Residential Architecture, Rendering, Product Design, Oil and Gas, Manufacturing, Immersive Design, Games, Digital Prototyping, Design Visualization, Design Thinking, Civil Engineering, Design, Creative Services, Commercial Defense
1 hour
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