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Autodesk University 2017

AS127162 - Thinking Like a Game Developer: What I Had to Forget and Relearn to Use a Game Engine

Session Description

Do you want to add game engines like Unreal Engine or Stingray to your toolkit, but you're not sure what you're getting yourself into? Then this class is for you. In this session, you'll hear from a 20-plus-year 3D expert about his transition from the rendered world to the real-time world. You'll hear about how to make sure your data is relevant to the context of a real-time environment, how to create proper geometry, and what transfers and what doesn't. This class will reveal the realities of the on-ramp to using real-time engines. And you'll gain direction as to where you should and shouldn't be spending your time to make your projects successful and visually appealing.


Session Speakers
  • Chris Murray - Technical Marketing Manager, Epic Games

    Chris Murray is a production veteran, experienced instructor, published author, and kid that never grew up. He’s trained as an animator (3D variety) but considers himself a creative technologist. Currently, he is Technical Marketing Manager at Epic Games for the Unreal Engine Enterprise team where his daily goal is to make real-time graphics, AR and VR approachable. He has created digital 3D content for clients such as CNN.com, Walt Disney Attractions, Johnson & Johnson, CanonUSA, ABC television, Nickelodeon, and Sega. Murray has maintained a career-long relationship with learning. He was adjunct faculty in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Chris is an experienced presenter, Lynda.com Author, YouTube personality, and has authored a book, Mastering 3D Studio Max. He holds an MFA in computer animation. Follow Chris on Twitter @chrismmurray or on his Youtube channel “3dsmaxtrainer” His core professional expertise is: Art: Professional/Senior 3D Generalist, real time graphics, augmented reality, virtual reality, & HDR/panoramic/360 photography Technology & workflows: Numerous production & presentation software apps, real time game engines, 3D printing, reality capture, SpheronVR Camera Communications: Technology/product evangelism, public speaking, teaching, social media content creator and personality, published author.

Additional Information
Understand the usage context of the assets you create for real time
Discover effective geometry-optimization techniques that will speed up performance
Learn some real-time specific nomenclature that will help you understand what the game engine is actually doing and how you can use that to your advantage
Learn how to use your hardware—make sure you understand what you’re asking of your system
Industry Talk
Beginner
Basic understanding of 3D DCC or CAD Visualization workflow
Art Director, Architect, BIM/VDC Manager, 3D Artists & Animators
3D Artists & Animators, Architect, Interior Designer, Teacher/Professor, Visualization Designer
Animation and Entertainment, Virtual Reality, Design Visualization, Augmented Reality
Autodesk Stingray, AutoCAD, 3ds Max, Revit, AutoCAD 360, Revit Architecture
Architecture Services
Exploring industry practice and workflows
Industry Innovations, Technology Management
Virtual Design and Construction, Augmented Reality, Architecture, 3D Rendering
None
1 hour
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