View More
View Less
System Message
An unknown error has occurred and your request could not be completed. Please contact support.
Wait Listed
Personal Calendar
Conference Event
There aren't any available sessions at this time.
Conflict Found
This session is already scheduled at another time. Would you like to...
Please enter a maximum of {0} characters.
{0} remaining of {1} character maximum.
Please enter a maximum of {0} words.
{0} remaining of {1} word maximum.
must be 50 characters or less.
must be 40 characters or less.
Session Summary
We were unable to load the map image.
This has not yet been assigned to a map.
Search Catalog
Replies ()
New Post
Microblog Thread
Post Reply
Your session timed out.
This web page is not optimized for viewing on a mobile device. Visit this site in a desktop browser to access the full set of features.
Autodesk University 2017

SD125353 - Components, Components, Components: An In-Depth Look at the Internals of Fusion 360

Session Description

Components are a key concept when using Fusion 360 software, but they can sometimes be a bit confusing when you're first learning Fusion 360. Part of the reason for this is that the user interface and documentation overloads the term "component." This class will use the Fusion 360 API to help dissect the internals of Fusion 360, and introduce other supporting concepts like occurrences, bodies, transformation matrices, and proxies. Although this is primarily intended for those interested in using Fusion 360 software's programming interface to automate and customize Fusion 360, it will also be useful for anyone using Fusion 360 to help them understand better how Fusion 360 works.

Session Speakers
  • Brian Ekins - Oregon, Autodesk, Inc.

    Brian Ekins began working in the CAD industry in the early 1980s, and has worked in various positions, including CAD administrator, applications engineer, instructor, CAD API (application programming interface) designer, and consultant. As an applications engineer, he specialized in modeling complex forms (boat hulls, jewelry, shoes, and so on). He moved into API design, where he designed the programming interface for Solid Edge, and he has worked for Autodesk, Inc., since 1998, where he is the designer of the programming interface for Inventor and is now focusing on Fusion 360. Brian has also worked in a consulting role with customers to create custom utilities and applications to improve their processes. Brian also uses the software and writes programs to design and build furniture at home.

Additional Information
Learn how to more effectively model with Fusion 360 by fully understanding what a component is
Understand the difference between a component and an occurrence
Gain a basic understanding of how a matrix is used to position components in an assembly
Understand what a proxy is and why they're important
Instructional Demo
Basic understanding of Fusion 360. Some programming experience will be useful but is not required.
Programmer/Software Developer, Industrial Designer, Mechanical Engineer, Product Engineer, Teacher/Professor
Fusion 360 users or developers that want to better understand how Fusion 360 works.
Product Design, Software Development
Fusion 360
Software Development
Going beyond software basics
Industry Innovations, Project Execution
Modeling, Product Design, Product Engineering, Software Development, 3D Design, Design
1 hour
Register Now