View More
View Less
System Message
An unknown error has occurred and your request could not be completed. Please contact support.
Wait Listed
Personal Calendar
Conference Event
There aren't any available sessions at this time.
Conflict Found
This session is already scheduled at another time. Would you like to...
Please enter a maximum of {0} characters.
{0} remaining of {1} character maximum.
Please enter a maximum of {0} words.
{0} remaining of {1} word maximum.
must be 50 characters or less.
must be 40 characters or less.
Session Summary
We were unable to load the map image.
This has not yet been assigned to a map.
Search Catalog
Replies ()
New Post
Microblog Thread
Post Reply
Your session timed out.
This web page is not optimized for viewing on a mobile device. Visit this site in a desktop browser to access the full set of features.
Autodesk University 2017

AS124606 - The BIM Challenge: A Gamified Framework for Learning Revit to Achieve a BIM Process

Session Description

Transitioning from a traditional workflow to a Building Information Modeling (BIM) process is a challenge-a challenge that requires problem solving, constant training, lateral thinking, skill developing, and lots of practice. There are many ways to spread this kind of knowledge, and a traditional approach may not be the more successful. Through the principles of L-D-A (lecture-demo-action) and game design techniques, this class will explore a different approach to teaching BIM through the gamification of a pathway that leads from the old ways of working to the new practice. This is suitable not only for architects, but also for owners and operators who want to approach the subject of BIM through an engaging, effective way.

Session Speakers
  • Chiara C. Rizzarda - Deputy BIM Manager, Antonio Citterio Patricia Viel

    Currently Deputy BIM manager for Antonio Citterio Patricia Viel, the leading architectural firm in Italy when it comes to BIM, Chiara started working as interior designer and construction site surveyor. She worked on projects basking in historical heritage around Europe and MIddle-East and worked for years as a BIM Coordinator in Milan, where she lives. She’s Autodesk Certified Instructor, currently gives lectures and teaches Revit in norhern Italy, she sits at the table for the development of the Italian norm on BIM, she's co-founder of the Italian BIM User Group and is the proud co-creator of the one and only drinking game for BIM summits. In 2016 she published "The BIM Challenge", a book in three parts about approaching Building Information Modelling in a design firm.

  • Claudio Vittori Antisari - BIM Manager, Antonio Citterio Patricia Viel

    Claudio is an Architect specialized in BIM and Computational Design, currently working as Bim Manager at Citterio-Viel & Partners, BIM leading architectural firm based in Milan, Italy. From 2009, he has been part of a BIM and Computational Design pioneer group in the RomaTre University under Professor Stefano Converso. During his last 7 years of experience, he has had the the opportunity to work in different BIM roles in different world areas—from BIM researcher to BIM consultant up to BIM manager. This exposure has given him a deep understanding of the BIM process for architectural offices. Nowadays he spends most of his time helping architects to improve efficiency and effectiveness in building design. He participates actively in the BIM national debate, taking part in BIM-related events and conferences, participating in university research groups, and giving his consultancy to governance projects.

  • Gabriele Gallo - Game Designer, Self

    Gabriele Gallo studied History at the University of Turin and worked for five years as a site surveyor and accountant for the construction industry. Right before his thirties he gave studies another shot and entered the Event Horizon School of Digital Art. There he graduated with an insane obsession for the design similarities between games and architecture, specializing in the gamification of educational processes. The madness in his eyes was there well before that. As a student he worked as Quality Assurance for the couch multiplayer Hyperdrive Massacre (2015 pc Steam) and the futuristic racing Redout (2016 pc Steam, 2017 XBOX, Playstation) for Turin’s indie developer 34BigThings. He’s currently Lead Designer in Event Horizon Studios and alternate between video games production, teaching and tutoring Design courses. With the Studios he published the arcade mobile Pulse (2016 Android & iOS) and the turn based tactics Goblin Squad (2017 pc Steam). He play, solve problems and love doing so.

Additional Information
Discover how to deal with training in a way that goes beyond the classroom and into the practice
Learn how to apply game-design techniques to Revit training
Learn how to set up a gamified pathway to knowledge and scale it down (or up) based on needs
Learn team management skills through a practical experience
Industry Talk
All Levels
No special skills required: just lateral thinking and an open mind.
Architect, BIM/VDC Manager, Project Manager, Teacher/Professor, Trainer
Revit trainers; BIM managers and coordinators in charge of training and strategy development.
Building Information Modeling (BIM), Business Management, Software Training
Architecture Services
Thought leadership and innovation
Project Management, Business Management, Technology Management
BIM, Games, Management
AIA Approved
1 hour
Register Now