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Autodesk University 2017

GA122371-L - Gaming with AutoCAD

Session Description

In this hands-on lab, you’ll use AutoCAD software to create a basic 3D game environment and a side-scrolling 3D game environment. Learn how to create and import street furniture, buildings, vehicles, and other 3D objects using AutoCAD software’s Solid, Surface, and Mesh tools. Export the 3D environment to an FBX file format for the Stingray gaming engine. Import the AutoCAD 3D model into Stingray to see the model in real time. This class is designed to expand your AutoCAD 3D modeling knowledge.


Session Speakers
  • Vincent Sheehan - Civil Engineer Sr. Designer, Poly In 3D

    Vince has been using Autodesk products since 1992. He has been working in the GIS, Civil Engineering and Surveying field since 1995. He currently serves as Sr. Designer for Timmons Group, a civil engineering consulting firm located in Richmond, Virginia. He is also a Design Specialist and Blogger on the site Poly In 3D where he writes tutorials and how to tips for Autodesk products and a lab presenter at Autodesk University 2012 and 2015. Vince has also been 3D modeling and rendering for over 10 years using a verity of Autodesk® products and other non-Autodesk® products. Autodesk University 2012 lab speaker on Civil 3D 2013, Civil View 2013 and 3ds Max Design 2013. Autodesk University 2015 lab speaker on Vehicle Tracking 2016.

Additional Information
Learn how to create ground surfaces
Learn how to create sidewalks, roads, street furniture, and other 3D items
Learn how to apply texturing/materials to the 3D objects
Learn how to export the import model into Stingray
Hands-on Lab
Beginner
Working knowledge of AutoCAD.
3D Artists & Animators, Architect, Drafter, Game Designer
AutoCAD Users, Designers, Gamers, Technicians, and Visualization Specialists.
Virtual Reality, Design Visualization, Animation and Entertainment, AutoCAD and General Design
AutoCAD, Autodesk Stingray
Games
Going beyond software basics
Project Execution
3D Modeling, Games
None
1h 30m
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